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How do you study the tiny, invisible parts of the brain? Enlarge them w/ baby diaper polymers. @eboyden3 #TEDSummit pic.twitter.com/UqZQFY23bc— TED Talks (@TEDTalks) June 27, 2016
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https://www.ted.com/talks/ed_boyden_baby_diapers_inspired_this_new_way_to_study_the_brain
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Very small nano & neuronal DIAPERS for brain research & at the Google Street View level to explore neural firing re https://t.co/77a2q8u8UQ!— WorldUnivandSch (@WorldUnivAndSch) June 28, 2016
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Let's expand the Google Street View of Neuronal & Nano DIAPERS to a 15 foot cubed virtual/augnented reality classroom &wrap up those neurons— WorldUnivandSch (@WorldUnivAndSch) June 29, 2016
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Wow, here's the beginning of Google Earth/Street View, with time slider, and for interactive film-realism ... and re ethno-wiki-virtual-world-graphy as explored previously in this blog - http://scott-macleod.blogspot.com/search/label/ethno-wiki-virtual-world-graphy ...
Google Earth can now render the surface of our planet in 700 trillion individual pixels - https://t.co/nUxIZkiyWp pic.twitter.com/cTyfVdyeUP— MIT Tech Review (@techreview) June 29, 2016
... and at the nano (atomic) and neuronal levels ...
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*To achieve a cancer moonshot, you need a “rocket ship” made out of data - https://t.co/B1qQQ2AI3V— MIT Tech Review (@techreview) June 30, 2016
WUaS plans to develop all 7,943+ languages as data rocket, and for brain science, and in a film-realistic virtual earth AI.
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Astatotilapia: The idea is for YOU eventually to be able to click through INTO the virtual Harbin in Google Street View that is 3D, interactive and film-realistic, and soak in the Harbin warm pool, but especially to be able to talk with Ishvara or Heartsong or other Harbin residents, for example, mostly through film-realistic, 3D, increasingly interactive and realistic scripted avatar bots, that eventually develop their own agency, but also potentially in person, such as in OpenSim or in Second Life and even, as virtual visitor, or tourist, do your own ethnographic field work, University of California Professors Emeriti Dean MacCannell and Nelson Graburn, I hope virtual worlds especially a mature and sophisticated Google Street View with OpenSim in all 7,097 languages will become an important new generative text/source for STEM research, Going back to the previous working title for my Harbin book, with its redundancy but clarity re the key concept of "virtual"
https://scott-macleod.blogspot.com/2016/03/astatotilapia-burtoni-idea-is-for-you.html*
How best to be creative in creating major online CC universities in all countries' main languages at WUaS, and to be creative in developing a film-realistic interactive virtual earth/cosmos/Harbin with time slider in all 8k languages ... ?
How best to add in Creativity https://t.co/v4VrRPQglw indices to all countries' WUaS Univs https://t.co/yTWCpxHgVn in each of their Langs?— scottmacleod (@scottmacleod) June 28, 2016
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Global Creativity Index: the world's most creative countries.— The Int'l Spectator (@intlspectator) June 26, 2016
(Via Martin Prosperity Institute) pic.twitter.com/cHna5rcuSi
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High Sierra Lake: Content is still king on the web, WUaS Achievements, Successes and Accomplishments re applying for a junior faculty position at MIT, a kind of "brag letter"
http://scott-macleod.blogspot.com/2016/06/high-sierra-lake-content-is-king-on-web.html
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