Thursday, April 1, 2010

World Univ & Sch Competition Entry: MacArthur HASTAC Digital Media Learning Competition 2010

Here are some salient points from a recent World University & School competition entry:

World University & School
MacArthur HASTAC Digital Media Learning Competition 2010
Scott MacLeod

World University and School

Project Info

15 words (Maximum)
World University and School: A global, digital, open, free-to-students, potentially degree-granting, Wiki university and school

50 words
World University and School is a global, digital, open, free-to-students, potentially degree-granting, Wiki university and school, potentially in all languages, nation-states, subjects and all levels, like Wikipedia-with-MIT Open Course Ware, for everyone, especially OLPC and emerging world countries, which anyone can edit, primarily by teaching, adding, or learning.

300 Words …

World University and School is a global, digital, open, free-to-students, potentially degree-granting Wiki university and school, potentially in all languages, nation-states, subjects and at all levels, using a Wikipedia-with-MIT Open Course Ware model, for everyone, especially OLPC countries and the emerging world, which anyone can edit, primarily by teaching, adding, or learning. Our target users are teachers and learners world-wide, widely construed. The 'Wow' factor: This far-reaching vision for open World University enables people on-the-ground around the world to teach, shape the wiki, and learn, potentially in all languages and countries. Teaching and learning content, and courses, are almost entirely open. The main pages will include Wiki 'Courses,' 'Subjects, 'Languages' (all), 'Library resources,' 'Nation-states,' 'You at World University,' free 'Educational Software,' 'Hardware resources,' and 'Research,' as well as a foundation. Academically, WUaS focuses on great universities' open, free teaching and learning content: While WUaS doesn't yet offer degrees, it currently links a free-for-25-students' Harvard University Ph.D. in Education for 2011 and 2012. WUaS plans to offer Ph.D.s, M.D.s and Bachelor degrees, etc. with matriculating classes beginning in 2014. Teaching/learning occur through video (e.g. posting to free, video-hosting sites, and in interactive virtual worlds like Second Life and Open Cobalt), and in ways to be created. By developing a wiki school in every language and nation state/territory, WUaS will facilitate a wiki conversation between languages and countries, in terms of teaching/learning, free and open software, and also vis-a-vis free degrees. It will generate a language database to facilitate translation technologies in all possible language combinations, which will become a rich resource for brain and language research on end-users, using, for example, neural 'hats.' WUaS makes possible, in creative ways, the production, and linkage, of potentially all open source teaching/learning content, in all languages in an infinitely extensible way.


List up to 5 tags that best describe your project.
Tag 1 World University and School Wiki
Tag 2 Wikipedia-with-MIT Open Course Ware School
Tag 3 Open, free, online school
Tag 4 Collaborative University and School
Tag 5 Participatory University and School

Scott MacLeod
January 22, 2010

(WUaS didn't advance in this competition).

And here are the finalists which I just found:

Thursday, April 1, 2010
2010 Finalists Announced!
The lists of finalists in both the Game Changers and 21st Century Learning Labs competitions has been announced. It's available on our web site, but I'll also paste the list below.

Soon their applications will be available online for additional commenting, and the applicants will be asked to add more detail including multimedia content to further explain their ideas.

Thanks again to all of the amazing educators, activists, and community organizers that applied!

Learning Lab Finalists

* Jodi Asbell-Clarke, Technical Education Research Centers (TERC), Canada
* Climate Changers: An MMO virtual lab game to save a planet
* Mark Belinsky, Digital Democracy, United States
* Roebling - Bridging international cultural and social divides among refugee youth and their classmates
* Michael Bitz, Center for Educational Pathways, United States
* Youth Music Exchange
* Lizann Bolinger, United States
* Science Goes Social via Collaborative Internet Site
* Anne Bray, LA Freewaves, United States
* MetroVoice: About/In/By Los Angeles
* Glen Bull, University of Virginia, United States
* Fab@School - A Digital Fabrication Laboratory for the Classroom
* Matthew Steven Carlos, United States
* MaasaiLab
* Michelle Chen, WNET.ORG, United States
* ‘They Might Be Giants’ INVENTION
* Jori Clarke, Circle 1 Network, United States
* Collections of Collaboration: Protecting Oceans Using the Virtual World to Understand the Real World
* Andrew Crow, Worcestershire County Council (Children's Services Directorate), United Kingdom
* Mars Missioneers
* Ruth Curran, The Evergreen Project, United States
* Digital Environment Project: Exploring the Natural World Through Interaction
* Anne (Nancy) Degnan, Center for Environmental Research and Conservation, Earth Institute, Columbia University, United States
* 21st Century Sustainability Lab (21CSL) using integrated real and digital world technology
* Joshua Drew, The Field Museum, United States
* From the West Side to the West Pacific: Fijian reef conservation through collaborative student action
* Mindy Faber, Columbia College Chicago, United States
* The Girls, Gaming and Gender Learning Lab (3G Lab)
* Rebecca Ferraro, Second Avenue Software, United States
* Martha Madison's Marvelous Machines, a collaborative multiplayer multiplatform physics game for middle-school girls
* Ray Ferrer, New York Hall of Science, United States
* Scaling up the New York Hall of Science's (NYSCI) Virtual Hall of Science project
* Nicomedes Flores Martinez, Manuela Gandarillas Rehabilitation Center for the Blind, Bolivia
* Participatory Learning for Blind Children and Teenagers in Cochabamba, Bolivia
* Rosanna Garcia, Northeastern University, United States
* Nox No More: Connecting travel logs with simulation and gaming for more powerful environmental education
* Douglas Geers, City University of New York, Brooklyn College, United States
* American iDolls
* Marcia Grayson, Walworth Barbour American International School (WBAIS), Israel
* Global Awareness, Investigation and Action (GAIA) in environmental research and social/data networking of secondary students
* Robert Hanner, Biodiversity Institute of Ontario, Department of Integrative Biology, University of Guelph, Canada
* Join the race to identify all the species on the planet as a genetic sleuth
* Peter C. Hart, Dialoggers, Inc., United States
* Peace Lab, an Interactive Course & Role-Play Simulation for Peacebuilders
* Leshell Hatley, Uplift, Inc., United States
* YOUTH LAB: Teens Designing Android Apps (Creative Expression & Mobile Application Development)
* Steven Higgins, Durham University, United Kingdom
* Windows Into Our World
* Hole-in-the-wall Education Limited, India
* Activity Based E-Learning - A Scalable Solution for Improving Quality of Elementary Education
* Michael Horn, Northwestern University, United States
* BugHunt: Experiencing Evolution through Participatory Simulation
* Tamara Hudgins, Girlstart, United States
* Girlstart: a STEM-school-life learning resource
* Julie Keane, Culbreth Middle School, United States
* The Digital Sandbox Club: Middle school students creating apps to solve real world problems
* Sarah Kirn, Gulf of Maine Research Institute, United States
* Young People Take the VITAL SIGNS of Climate Change, Build Scientific Habits of Mind
* David Klevan, United States Holocaust Memorial Museum, United States
* Collaborative History Lab: Children of the Lodz Ghetto - A Memorial Research Project
* David Langendoen, Electric Funstuff, United States
* The Great Space Race
* Brenda Mathisen, OpenVES, Inc., United States
* Math Learning Landscape
* Narcisse Mbunzama Lokwa, Infogroup International, Zaire
* World Youth Project
* Brad Mclain, Space Science Institute, United States
* Digital Science Theater Creation using SOS and STEPS
* William Muir, The Solar Cinema, India
* The Solar Cinema: An international platform for men to investigate their role within society
* Mitchel Resnick, MIT Media Lab, United States
* Scratch & Share: Collaborating with Youth to Develop the Next Generation of Creative Software
* Jason Robinson, PlanetYou, Canada
* Terra X: An Interactive Learning Lab
* Ruma Roka, Noida Deaf Society, India
* Learning Ecosystem for the Deaf
* Stephen Sayers, Futurelab Education, United Kingdom
* EcoBugs
* Richard Scullin,, United States
* Open Mobile Learning: Helping Integrate Mobile Phones with Curriculum
* Candace Hackett Shively, TeachersFirst/The Source for Learning, Inc., United States
* MySciLife: Bringing Science to Life
* Elisabeth Soep, Youth Radio-Youth Media International, United States
* Youth Media International's App Lab: Programming Collaborative Community Change
* Jennifer Stancil, Carnegie Science Center, United States
* Click! The Online Spy School: Engaging girls in STEM activities, peer networking, and gaming
* Emily Starr, StarrMatica Learning Systems, United States
* Online Interactive Science Labs
* Diane Testa, The Revolving Museum, United States
* Artbotics: Creativity with Art and Technology
* Laura Tomokiyo, Carnegie Mellon University, United States
* Global Ecology: Fostering Student-Scientist Field Studies through Gigapixel Images
* Thomas Vaidhyan, Achieve Educational Systems Inc., United States
* Carbon FootPrint/Global SIM City - A Global Energy, Science, Mathematics & Socio-Cultural lab
* Victoria Vesna, Art | Sci center, UCLA, United States
* NanoLab SAND (Social ArtSci Networked Discourse)
* Debra Woods, Office of Math, Science and Technology Education, United States
* DIGIFab (Discovering Ideas and Generating Inventions): Act Locally, Share Globally
* Eve Wurtele, Iowa State University, United States
* Meta!Blast: A 3D videogame exploration of bioenergy for high school students

Game Changer Finalists

* Jennifer Biedler, Blacksburg High School, United States
* Off-the-Shelf-Games as a Pedagogical Tool to Enhance Critical Thinking in High School Biology
* Scott Comstock, United States
* Aeon Quest: Abduction (Episode 1)
* David Dino, United States
* Stem Cell Sackboy
* Martin Grover, Sambiglyon, United Kingdom
* Stop That Baddie!
* Lori Hanson, United States
* GEO-SPORE 3-D: Master Geometry in a series of 3-D Mathematical Galactic Adventures
* Josh Hughes, Add-A-Tudez Entertainment Company // Team KAIZEN, United States
* Discovery Pier: a whole new spin on Science and Engineering!
* Patrick Keller, United States
* DIASTEM (Digitally Integrating Academics of Science, Technology, Engineering, and Math): Students Learn by Doing
* Clinton Koch, Indiana University, United States
* Science Matters: Chemistry Adventures in Little Big Planet
* Kan Yang Li, United States
* Sackboys and The Mysterious Proof
* John Livingston, Tyndale Seminary, Canada
* Euphoric Physics
* Mark Matthews, United States
* Exploring and Promoting Chemistry Through LittleBigPlanet
* Gemma McLean, Gemixin Limited, United Kingdom
* A Day in the Life of a Computer
* Christopher Miller, United States
* Little Big Science Series
* Stephen Mills, LBPmedia, United Kingdom
* Science and engineering based level series – “Powered Down”
* Mathew Powers, Indiana University, United States
* Creatures Classified! An exploration of cataloging creatures across the galaxy
* Susan Stiles, Oak Grove Technologies, United States
* The Space Race
* Nicholas Street, Street Family, United Kingdom
* Finding Sources of Energy

( - April 1, 2010)

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