Wednesday, May 8, 2019

Colchicum: Stanford - "The Complexity of Open Spaces at the Neolithic site of Çatalhöyük, Turkey," Archaeology field sites digitally and virtually into Google Street View with TIME SLIDER / Earth / with TensorFlow (and even with Translate) ... 'Leaf: Re-conceiving the book - Printable on paper out of a Realistic Virtual Earth ...,' Part of this realistic virtual earth for archaeology project I'm heralding would involve engaging Wikidata / Wikibase, which is the structured knowledge database in ~300 languages, and Wikipedia's backend. , How best to add all of the past archaeological research / data / photos / video (simulations too) into such a realistic virtual earth simply with a film-to-3D interactive realistic virtual world application (which program isn't written yet)?


Hi Justine,

Thanks for your excellent and thorough approach to the "The Complexity of Open Spaces at the Neolithic site of Çatalhöyük, Turkey" - https://events.stanford.edu/events/838/83845/.- and nice to talk with you.

In asking about how UC Berkeley's archaeological digs at Çatalhöyük, and Cal's work with virtual reality (SL is still cartoonesque) might further both contextualize and help with understanding the complexity of open spaces there, here are the related papers I mentioned and asked about, and where Stanford Professor Ian Hodder is cited much by author Colleen Morgan - 

(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology (2009)


Catalhoyuk: A Very Neolithic Halloween
First is a paper:  The Life and Death of Virtual Çatalhöyük in Second Life

Abstract: From 2007 until 2011, OKAPI Island in Second Life hosted a virtual reconstruction of the Neolithic village of Çatalhöyük. This simulation included reconstructions of current excavations, past and present life ways at the site, a virtual museum, and hosted several forums and open days. Using the reconstruction we hosted a mixed reality session, filmed machinima, held university lectures, and collaborative virtual building sessions. OKAPI Island in Second Life was an incredibly fertile proving ground for re-thinking our assumptions about archaeological interpretation and outreach.When Linden Labs, the makers of Second Life, decided to end the educational discount that made OKAPI Island affordable, a team of students and professors at the University of California, Berkeley made the effort to preserve the virtual reconstruction by record, a process that is familiar to archaeologists. After the “death” of a virtual reconstruction of an archaeological site, what lessons can be learned about digital materiality and preservation? How can we use the example of Çatalhöyük in Second Life to inform our future reconstructions? What is next for collaborative virtual work in archaeology?

Emancipatory Digital Archaeology

Snow Falls on Virtual Catalhoyuk

(See, too: Aphilo Scott MacLeod The Making of Virtual Harbin Introduction

In seeking to facilitate a realistic virtual earth for archaeology (and everything), I'm curious how we might engage your field site further, - and after your Stanford dissertation defense. Here's what I'm seeking to facilitate: 
Witch-hazel: Stanford Archaeology: Randy Haas - Time, place, and emergent complexity in forager societies, Am curious how we might add your field sites digitally and virtually into Google Street View with TIME SLIDER / Earth / with TensorFlow (and even with Translate ...

Kinnaur Kailash: A new virtual archaeology Ph.D. degree at WUaS as Google Street View with TIME SLIDER / Maps / Earth for archaeology (and for everything) develops?
http://scott-macleod.blogspot.com/2019/03/glad-youll-connect-with-sandy.html

... and which could/would even involve re-conceiving the book ... e.g.

Leaf: Re-conceiving the book - Printable on paper out of a Realistic Virtual Earth (conceptually like Google Street View with time slider, Maps, Earth ...), text in a sidebar and for ethno-wiki-virtual-world-graphy (thinking virtual Harbin Hot Springs in a realistic virtual Harbin here) which could be co-authored ... whereas traditional book on paper is text oriented from the beginning, has two covers and leaves of pages in the middle, and a beginning, middle and end.

Part of this realistic virtual earth for archaeology project I'm heralding would involve engaging Wikidata / Wikibase, which is the structured knowledge database in ~300 languages, and Wikipedia's backend. 

How best to add all of the past archaeological research / data / photos / video (simulations too) into such a realistic virtual earth simply with a film-to-3D interactive realistic virtual world application (which program isn't written yet)?

Looking forward to staying in touch about your research and all of this, and good luck with your dissertation defense! Thanks again for your great and detailed approach to archaeology re your "The Complexity of Open Spaces at the Neolithic site of Çatalhöyük, Turkey" presentation. 

All the best, Scott
CVhttps://goo.gl/JZheSb

Scott MacLeod - https://twitter.com/scottmacleod   

World Univ and Sch Twitter - http://twitter.com/WorldUnivandSch

Languages - World Univ - http://twitter.com/sgkmacleod   


“Naked Harbin Ethnography” book (in Academic Press at WUaS) - http://twitter.com/HarbinBook

(OpenBand (Berkeley) - https://twitter.com/TheOpenBand ) )

PS 
Here's what I have in mind by a 3D interactive realistic virtual universe / earth and which I'm planning too for at the atomic / cellular levels in something like Google Street View with TIME SLIDER / Maps / Earth / Translate +++ : Visit the Harbin Hot Springs' gate here, and "walk" "4 miles" down the road to "amble" around Middletown, CA: http://tinyurl.com/p62rpcg ~ https://twitter.com/HarbinBook ~ http://bit.ly/HarbinBook ~ While Street View and the Google platform have a ways to go, I think it's the best (launching) platform for a variety of reasons. . (Perhaps CC-4 MIT OCW-centric wiki World University and School's matriculated students in ~200 countries' official / main languages can help with developing this with time - https://wiki.worlduniversityandschool.org/wiki/Archaeology - https://wiki.worlduniversityandschool.org/wiki/Subjects).



-- 
- Scott MacLeod - Founder, President & Professor

- World University and School

- 415 480 4577

- CC World University and School - like CC Wikipedia with best STEM-centric CC OpenCourseWare - incorporated as a nonprofit university and school in California, and is a U.S. 501 (c) (3) tax-exempt educational organization. 



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See, too, re digitally reconstructing interactively archaeological history:

University of York Archaeology Professors Play Farcry: Primal on Twitch!

https://youtu.be/fys7WgacICs


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Deserts of California: For learning programming esp. * * * 1. ARCHAEOLOGICAL DIG QUADRANT in "LEGO Bits and Bricks-Intro Video," Searched on - 'google tensorflow for archaeology,' Great to see Prof. Fei Fei Li of Stanford focus on PALEONTOLOGICAL artificial intelligence and machine learning, * * * 2. HARBIN HOT SPRINGS' WARM POOL for Harbin Watsu Lego Robots? Go from #PhotoTo3D then #FilmTo3D then #VideoToLegoRobotics for #ActualVirtual, Not a lifelike or fluid Lego WeDo2 Dancing Robot yet for Watsu > https://wiki.worlduniversityandschool.org/wiki/Watsu_-_water_shiatsu ~ re MacLeod's book - "Naked Harbin Ethnography: Hippies, Warm Pools, Counterculture, Clothing-Optionality & Virtual Harbin, Re Anthropology / Archaeology & STEM REALISTIC VIRTUAL EARTH & robotics, * * * 3. SCOTTISH COUNTRY DANCING LEGO ROBOTS?, on this Bricks and Bits' DANCE FLOOR * * * 4. SCOTTISH HIGHLAND GAMES' TENT SET UP AND TAKE DOWN - eventually scalable

http://scott-macleod.blogspot.com/2018/08/deserts-of-california-archaeological.html -


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Hi Justine and All,

Thanks again for you talk.

As a followup and with regard to how the complexity of open space contextualized into a realistic virtual earth for archaeology with machine learning could develop with robotics (am thinking here in terms of Google Street View with Brick Street View, where the brick here refers to a Lego brick), and specifically with Lego robotics for planning for digs, both actually and virtually, physically and digitally, please check out:

Deserts of California: For learning programming esp. * * * 1. ARCHAEOLOGICAL DIG QUADRANT in "LEGO Bits and Bricks-Intro Video," Searched on - 'google tensorflow for archaeology,' Great to see Prof. Fei Fei Li of Stanford focus on PALEONTOLOGICAL artificial intelligence and machine learning
http://scott-macleod.blogspot.com/2018/08/deserts-of-california-archaeological.html

Looking forward to staying in touch further about your great presentation. Thank you

Best, Scott
Blogged about some of this here - https://scott-macleod.blogspot.com/2019/05/colchicum-stanford-complexity-of-open.html -



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