... Harbin residents and visitors may explore this in fantastical and wondrous ways.
During the history of my actual Harbin Hot Springs' fieldwork thus far, I have found actual Harbin to be a kind of virtual world itself, especially vis-a-vis its pools, as well as its hippy-informed thinking and ways of life. My research thus extends contemporary understandings of the virtual vis-a-vis digital technologies and virtual worlds, in new directions to include sociocultural processes informed by counterculture's 'flourishing' – with free speech, for example, in 1964 in Berkeley – in the 1960s. And in the course of my building of the beginnings of virtual Harbin in Open Simulator, the theft of my knapsack in San Francisco in June 2009 with the computer that had this on it, and “The Making of Harbin Hot Springs as Ethnographic Field Site in Open Simulator and Second Life” (MacLeod 2009), the history here of actually building a virtual, anthropological Harbin interactive field site, which corresponds with actual Harbin Hot Springs informs new ways of understanding virtuality, with great potential for ongoing research, as well as, especially, exploration and creation of Harbin life online.
VIRTUAL HARBIN HISTORIES
The first making of virtual Harbin Hot Springs ...
(http://scott-macleod.blogspot.com/2010/08/verticillata-fieldwork-harbin-as-kind.html - August 17, 2010)