Sunday, May 19, 2013

Dusky Seaside Sparrow: Digital Glasses - Excited by the possibilities of Creative Commons' licensed Cyber-Glasses, Harbin Bubble Glasses and Google Glass, Brainwave headsets and digital glasses, Digital glasses as data sources into a massive, interactive, movie-realistic, virtual world?, How will WUaS navigate spinning off companies, such as virtual worlds' companies for digital glasses, and C.C. Cyber-Glasses' producers, Some related, WUaS, wiki pages ... Wearable Electronics, Virtual Worlds

... excited by the possibilities of Creative Commons' licensed Digital Glasses, Harbin Bubble Glasses and Google Glass.

For my Harbin ethnographic work and 2nd, actual / virtual, Harbin, anthropological book, I see Digital Glasses {Harbin Bubble Glasses?} as the 'field site' of a virtual Harbin in my next book, - for ethnographic comparison with actual Harbin - where you can be at home in your bathtub, for touch, as well as a relaxation response meditation, and also be at Harbin in the warm pool, and all over. I haven't yet heard of a virtual world in Google Glass, - with avatars and group-voice and group-text, and a currency, as well as a group-buildability - as if to combine OpenSim or SL with Google Earth in Google Glass, and I suspect Google Glass will be well-designed and well-coded, with speakers near your ears, making it a better choice in the beginning than Creative Commons' licensed Digital Glasses, or Harbin Bubble Glasses, both of which perhaps World University and School can help eventually develop, along with virtual worlds in Google Glass.

Creative Commons' licensed Digital Glasses seem, too, to have much merit (and developed by a WUaS affiliate), but I don't yet know where Creative Commons' law - - stands with regard to physical objects. I'm glad we have a new form of law for sharing, however, - and thanks to the information age. (Creative Commons' as branding opens a whole other set of questions).

Brainwave headsets and digital glasses

I'm also excited about the possibilities of brainwave headsets and digital glasses. To combine brainwave headsets with Google Glass could open all kinds of possibilities. For example, it's now possible with, which I've tried back in 2007, I think, to choose letters from a keyboard on a screen without words or gestures, or play simple games, but the user has to be very relaxed (e.g. Stephen Hawking at Cambridge University was too agitated to use this, due to his Lou Gehrig's disease). And with Tan Le's brainwave headset, you can rotate a digital object on a screen, move it farther and closer, and make it disappear. (See videos below).

What happens in 20 years when we reverse these processes and bring them into the brain and bodymind itself?  Will we be able to create great pleasure, or even, for two, to interweave narratives together in an OpenSim or Second Life environment, with avatars, in symbols, with musical motifs or dreams, all without words or gestures? These seem like fascinating possibilities.

Digital glasses as data sources into a massive, interactive, movie-realistic, virtual world?

And will we all be able to contribute ever increasingly accurate and complete data into an enhanced Google Earth cum OpenSim/Second Life, as we all stroll around planet earth with Google Glass or C.C. Digital Glasses? Perhaps C.C. WUaS will be able also to help develop this when we eventually become financially operational. Cool.


Some related, WUaS, wiki pages ...

Wearable Electronics -

Virtual Worlds -

Google -


I'm curious, too, to begin to plan for how WUaS will navigate spinning off companies, such as affiliates that make virtual worlds for digital glasses, and C.C. digital glasses' producers, learning lessons about this perhaps more from entrepreneurial MIT and Stanford, which I think of as quite entrepreneurial as great universities, compared with Harvard, Yale, Princeton and Cambridge, or Haverford and Swarthmore, for example.


Check out all the related videos in the following -

Brainfingers: Hands-Free Computer Access Solution

Tan Le: A headset that reads your brainwaves, Focus Factor For Kids


See, too, this blog entry from earlier this year -

'Brainfingers: Hands-Free Computer Access Solution,' 'Tan Le: A headset that reads your brainwaves,' 'Mind Control Device Demonstration - Tan Le,' World University and School's 'Brain Computer Interface,' wiki, subject page, MIT, Linked these 3 videos to my recent poem here, 'Monsieur Nikhil Bannerjee, master raga player, moved me along the way,' Excited about these possibilities for virtual Harbin


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