Meditation in the clothing-optional Harbin warm pool -
a kind of geothermally heated, warm water-induced relaxation response -
as generator of Harbin culture,
is far-reaching and unique.
{1960's influences contribute to Harbin's milieu in a myriad of ways ...
parallels with Grateful Dead concerts, for sure, in terms of vibe :}
How does this work, and how might we learn about this, and how might we co-create this virtually, and vis-a-vis ethnography?
Anthropologically and meditatively, and to explore this, I'm excited about the possibility of
creating a virtual Harbin in digital goggles like the Oculus Rift ...
see, especially ~
"Chameleons: Developing a virtual Harbin, Oculus Rift digital immersive goggles, Claude Monet-informed style, into interactive, and also realistic, 3-D, immersive environments, Ethno-wiki-virtual-world-graphy too (for group building as in OpenSim and Second Life, etc.) ... See, too Virtual Worlds and Wearable Electronics at WUaS, E-Meditation"
http://scott-macleod.blogspot.com/2013/08/chameleons-developing-virtual-harbin.html !
and also ...
"Pongo abelii: Planning for developing Harbin Bubble Glasses - A) Interactive real life video viewable from inside the lens of the glasses, B) Brainwave headset – planning for 20 years’ ahead, C) Video camera on glasses as datafeeds into realistic, interactive, virtual world, Wearable Electronics at WUaS, (See the Oculus Rift and this article with 6 videos about where Google Glass is heading), (WUaS Solar Car as Innovation, too?), Would like to dedicate the development of these Harbin Bubble Glasses to my friend with ALS"
http://scott-macleod.blogspot.com/2013/06/pongo-abelii-planning-for-developing.html
"Dusky Seaside Sparrow: Digital Glasses - Excited by the possibilities of Creative Commons' licensed Cyber-Glasses, Harbin Bubble Glasses and Google Glass, Brainwave headsets and digital glasses, Digital glasses as data sources into a massive, interactive, movie-realistic, virtual world?, How will WUaS navigate spinning off companies, such as virtual worlds' companies for digital glasses, and C.C. Cyber-Glasses' producers, Some related, WUaS, wiki pages ... Wearable Electronics, Virtual Worlds"
http://scott-macleod.blogspot.com/2013/05/dusky-seaside-sparrow-digital-glasses.html
~
for riffing with~in the Rift ...
earphones by the ears ...
{and eventually with a brainwave headset} ...
and especially with interactive, movie realism ...
{and eventually as 'class spaces' for WUaS, as well as part of a realistic, virtual earth with avatars}
and for ethno-wiki-virtual-world-graphy ...
where we can all co-make this virtual world, and co-generate ethnography, - and flourishingly ...
as well as the Harbin experience, from our bathtubs ?
...
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